

***Weapon Vault design limited to Weapon Vault contents at launch.

For more details please visit the Call of Duty® FAQ. However, Modern Warfare® (2019) & Warzone™ are not available on Steam. Note: All pre-purchase customers are eligible to receive Ghost Legacy Pack rewards at a later date. **Call of Duty®: Modern Warfare® / Call of Duty®: Warzone TM required to redeem Ghost Legacy Pack. How would you make a gungame gametype more fun?Ĥ.*ONE WEEK BASED ON ESTIMATED ACCESS ACTUAL PLAY TIME SUBJECT TO POSSIBLE OUTAGES AND APPLICABLE TIME ZONE DIFFERENCES. If you had to choose the order of guns (including ALL guns, no HE) what would it be (pistol->secondaries->primares, other?)?ģ. CS, COD, Xonotic etc)? Did you like it? What made it fun?Ģ. Have you played gungame before in another game (e.g. We'll also welcome any other suggestions or comments that are on-topic and relevant.ġ.

If you can reply to this post with answers to the following questions, that'd be awesome. This is not the place to discuss how much you hate this cuz omg I love it (gtfo :D). I'd like to keep this topic about feedback, and related to gungame. Right now we've been doing some awesome testing with our QA team, but we're also very interested in getting community feedback on how you think a few things should work. In hardcore mode (g_hardcore 1) every time you get killed by someone on a lower gun than you, you get set back 1 gun. Knifing people in this gametype (when you are not on the final weapon) sets that player back a gun. The first person to get a knife kill is the winner. Glock -> Berreta -> Colt -> Deagle -> etc), until you eventually get to just the knife. Every kill you get moves you up a gun in a tier (e.g. You start with a gun, usually a low-pistol. Gungame is a gamemode based on free-for-all. We're looking for community feedback on what you guys wish to include and what your opinion, before the release. I'm happy to announce that in some time we'll be adding a new gametype: gungame.
